3 ms·
The Nintendo Wii U renders on the console, encodes to H264 and streams it to the GamePad. The lag doesn't seem to be a problem there.
by phoboslab 10y ago
The Nintendo Wii U renders on the console, encodes to H264 and streams it to the GamePad. The lag doesn't seem to be a problem there.
- Retr0spectrum 10y agoThere's a huge difference between LAN and the internet. And I assume the Wii U has some kind of dedicated RF channel for streaming video.
- phoboslab 10y agoYou're right. I misunderstood Op's "Even if you get down to 0ms" to be referring to network latency, stating that encoding and decoding would still be a problem (which the Wii U shows it's not). That said, 15ms network latency isn't too bad at all, considering that it takes your TV 40-80ms to display a frame through HDMI. Fortunately, with the advent of VR display manufactures finally took notice of this built-in lag. So that's getting better, too.