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Well, the point where Wolfenstein cropped up was to demonstrate that raycasting as done by old 2.5D game engines was actually a way of rendering voxels, even th
by ygra 10y ago
Well, the point where Wolfenstein cropped up was to demonstrate that raycasting as done by old 2.5D game engines was actually a way of rendering voxels, even though it's rarely called out as such. The fact that dynamic objects were not modelled but represented by sprites has little benefit to be mentioned there.