3 ms·
In the context of GP's article, it's fun reading through the comments on the page: I actually prefer the crisp pixels of emulated 8 and 16 bit games,
by smallnamespace 10y ago
In the context of GP's article, it's fun reading through the comments on the page:
I actually prefer the crisp pixels
of emulated 8 and 16 bit games,
I have no desire to emulate
the crappy monitors we used to use
to play said games. - lordofultima
I actually enjoy gigantic, crystal clear pixels.
- rateoforange
You'd have to imagine that actual graphics artists during the 8-bit era viewed low resolution as a limitation to overcome, not a purposeful feature of their artwork.
- Ericson2314 10y agoI kinda enjoy the anachronism too, but http://d2rormqr1qwzpz.cloudfront.net/uploads/0/5408/30085-ffvi_ntsc.png http://d2rormqr1qwzpz.cloudfront.net/uploads/0/5408/30085-ff... from the article really does look great. All this reminds me of tge performance practice of old music.
- derefr 10y agoThere's an analogous situation in pop music: it's mostly mastered to sound good coming out of your average car radio or PA system or $5 earbuds. This definitely is a "purposeful feature of the artwork." It might be a regrettable feature—a constraint that the artist wishes they didn't have to work under—but the work is definitely informed all through its creation by this constraint.
- nibnib 10y ago>You'd have to imagine that actual graphics artists during the 8-bit era viewed low resolution as a limitation to overcome, not a purposeful feature of their artwork. Well yeah, but it's a feature nonetheless. People aren't doing anything wrong by preferring sharp pixels. It's an aesthetic all to itself.