3 ms·
C++0x! Time to use auto, move constructors, and shared_ptr! http://blogs.msdn.com/vcblog/archive/2010/04/06/c-0x-core-language-features-in-vc10-the-table.aspx
by chadaustin 17y ago
C++0x! Time to use auto, move constructors, and shared_ptr!
http://blogs.msdn.com/vcblog/archive/2010/04/06/c-0x-core-language-features-in-vc10-the-table.aspx http://blogs.msdn.com/vcblog/archive/2010/04/06/c-0x-core-la...
In fact, I've read existing STL-heavy C++ (returning std::vector<std::string> by value from functions, for example) will sometimes double in performance when compiling with a C++0x-capable compiler.
I wish the new historical debugger worked for C++.
- scott_s 17y agogcc's equivalent table: http://gcc.gnu.org/projects/cxx0x.html http://gcc.gnu.org/projects/cxx0x.html