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STL containers aren't the most optimized things for game programming ever... otherwise the EASTL[0] wouldn't be a thing. [0] https://github.com/electronicarts/
by adamrezich 10y ago
STL containers aren't the most optimized things for game programming ever... otherwise the EASTL[0] wouldn't be a thing.
[0] https://github.com/electronicarts/EASTL https://github.com/electronicarts/EASTL
- JohnLeTigre 10y agoIt's also very optimal not to use a map when you don't really need one, that's my point. I agree eastl is cool, I clearly remember smilling when it first came out.