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I would say the only thing this slightly misses is the pseudo-3d models that Wolfenstein/Doom used. It got the terrain part, but not the somewhat clever thing w
by fryguy 10y ago
I would say the only thing this slightly misses is the pseudo-3d models that Wolfenstein/Doom used. It got the terrain part, but not the somewhat clever thing where the characters were a series of 8 or so sprites that changed which one it displayed based on orientation.
- shahar2k 10y agoIf you want a neat / more advanced version of that technique, check out an old game by looking glass software called terra nova, it uses a skeletal animation system but with sprites for each bone in the skeleton.
- digi_owl 10y agoDamn i played a demo of that game to death back in the day. Was never able to get a copy of the full game. The control scheme was a weird mix of simulator and shooter.
- ygra 10y agoWell, the point where Wolfenstein cropped up was to demonstrate that raycasting as done by old 2.5D game engines was actually a way of rendering voxels, even though it's rarely called out as such. The fact that dynamic objects were not modelled but represented by sprites has little benefit to be mentioned there.