2 ms·
This seems pretty cool, extra neat it's in python. I've always had a pipedream to code my own 2d zelda or chrono trigger engine. I just could never figure out
by MollyR 10y ago
This seems pretty cool, extra neat it's in python.
I've always had a pipedream to code my own 2d zelda or chrono trigger engine. I just could never figure out where to start.
- theprotocol 10y agoMe too, I've dabbled in tile-based shenanigans since I was a kid, but ultimately nothing ever materialized. One day...
- zajd 10y agohttp://www-cs-students.stanford.edu/~amitp/gameprog.html http://www-cs-students.stanford.edu/~amitp/gameprog.html
- foxhop 10y agoI started building one here, then it morphed into something else. I have not touched it in a couple years: https://www.youtube.com/playlist?list=PLPqlh_ebFYDFPv_tIdUb26Bit2Q2nIVrm https://www.youtube.com/playlist?list=PLPqlh_ebFYDFPv_tIdUb2... Game programming is much, much different from web design. Dealing with an event loop and update loop, keeping state, etc. Its actually a lot of fun. I used the python bindings for SFML
- douche 10y agohttp://howtomakeanrpg.com/a/how-to-make-an-rpg-release.html http://howtomakeanrpg.com/a/how-to-make-an-rpg-release.html This was posted here earlier this summer. I've been working my way through it and it's really quite well done. Really goes over the whole process soup-to-nuts.