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VR is a fundamentally different animal from little shareware programs. Unless the graphics library is putting hard constraints on the output generated by the de
by fixermark 10y ago
VR is a fundamentally different animal from little shareware programs. Unless the graphics library is putting hard constraints on the output generated by the device (and I'm not actually sure how one would go about designing that), you can easily make a person very sick with badly-tuned VR.
I think there will be a significant market for curated VR experiences. In fact, my prediction is that market will win---the people who cannot experience bad VR without a physically bad reaction will need someone pre-filtering the content for them. It doesn't necessarily need to be a single-entity-owned market (organized crowdsharing model could in theory do it), but I don't see much future in a "Try some of my cobbled-together hobby VR experiences!" ecosystem for mainstream adoption.
- dismantlethesun 10y agoWhat happens when you close your eyes during VR? Does the expereince stop or does it linger?