4 ms·
New rendering technology based on "pixel clouds"
- mtarnovan 17y agoAlso if you're in a hurry check out the videos on youtube: http://www.youtube.com/watch?v=Q-ATtrImCx4 http://www.youtube.com/watch?v=Q-ATtrImCx4 http://www.youtube.com/watch?v=QlMCToxlt1c http://www.youtube.com/watch?v=QlMCToxlt1c
- twp 17y agoPreviously posted, twice: http://news.ycombinator.com/item?id=1179970 http://news.ycombinator.com/item?id=1179970 http://news.ycombinator.com/item?id=1185195 http://news.ycombinator.com/item?id=1185195
- revetkn 17y ago"Here's what the video didn't mention: you can't animate these." http://es.reddit.com/r/gaming/comments/bbg9c/unlimited_detail_the_end_of_poligon_based/ http://es.reddit.com/r/gaming/comments/bbg9c/unlimited_detai...
- pavlov 17y agoWe are in the process of Negotiating to get the Commercial version of Unlimited Details SDK built. pedant that i am, random Capitalization in supposedly Important Ad-Copy infuriates Me.
- daeken 17y agoI saw this a few months ago and (after doing some research and realizing how infeasible it is for what we're doing today) forgot about it largely. However, the Fairlight/CNCD demo that took 1st place in the Breakpoint 2010 demo compo uses a pure pixel cloud approach: http://www.pouet.net/prod.php?which=54603 http://www.pouet.net/prod.php?which=54603 Not sure of the technology underlying it, but it's damn impressive.
- nvoorhies 17y agoIf they have solved the problem of scaling a "Search algorithm like Google" to infinitely large data sets, why are they using it to draw 1999-looking graphics with lots of geometry instead of eating Google's lunch?