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DooM sold 3 million copies and was played by 20 million people. And it was shareware. That's not nothing.
by thenomad 10y ago
DooM sold 3 million copies and was played by 20 million people. And it was shareware.
That's not nothing.
- yoz-y 10y agoI may have worded that poorly, my logic is: 1. First there was almost nothing, software was confined to labs and huge entreprises, nobody had a computer at home 2. Then the PC boom came and it was big-ish (software had tens of millions to maybe a few hundreds of millions of customers) 3. Mobile "revolution" came and now everybody has a computer (counted in billions) 20 million clients is peanuts compared to the current scale. Which is why the software prices went downhill. There is just too much choice.