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The risk with procedurally generated stuff is that it can feel adequate but soulless to the game player. There can be a hybrid approach where, at development t
by frou_dh 10y ago
The risk with procedurally generated stuff is that it can feel adequate but soulless to the game player.
There can be a hybrid approach where, at development time, a bunch of procedurally generated assets are cranked out, and then a human artist hand-picks the best specimen and uses it as a starting point for a manually created asset.