5 ms·
I remember seeing seemingly endless fractal zoom animations like these as long as 20 years ago. Basically, you're not calculating the entire original field of v
by cauterized 10y ago
I remember seeing seemingly endless fractal zoom animations like these as long as 20 years ago. Basically, you're not calculating the entire original field of view to anything near the final level of depth. At any given frame, you're essentially doing the calculations only for what's in the current frame and only to the level of detail to support the current pixel count.
- andrewflnr 10y agoWell, yeah, but the mantissa alone on your numbers is going to get ridiculously long. That's going to take a bite out of your CPU even just for the ~1000x1000 pixels in the frame
- simcop2387 10y ago> Well, yeah, but the mantissa alone on your numbers is going to get ridiculously long. That's going to take a bite out of your CPU even just for the ~1000x1000 pixels in the frame Utterly devastate the computational ability of your CPU. I remember setting up my and k6 300mhz to compute stuff sometimes for days to get awesome fractal deep zooms like this. The computation is embarrassingly parallel but no hardware handles numbers that precise with any reasonable speed. Something like 1024 bit floating point in fractint back in the day. I'd love to see an efficient GPU implementation of that kind of stuff