3 ms·
I believe that doing this for procedural generated games along the lines of No Man's Sky is the true future of where we can go for randomly generated worlds. Si
by SOLAR_FIELDS 10y ago
I believe that doing this for procedural generated games along the lines of No Man's Sky is the true future of where we can go for randomly generated worlds. Since a lot of planetary formation patterns we observe here on earth follow fractal-esque patterns, this would be a great application for a powerful generator like this one.
- frou_dh 10y agoThe risk with procedurally generated stuff is that it can feel adequate but soulless to the game player. There can be a hybrid approach where, at development time, a bunch of procedurally generated assets are cranked out, and then a human artist hand-picks the best specimen and uses it as a starting point for a manually created asset.