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> First they tried incremental updates to the Genesis with the CD and 32X and failed to bring anything worthwhile. Then they had the disaster of the Saturn, whi
by amyjess 10y ago
> First they tried incremental updates to the Genesis with the CD and 32X and failed to bring anything worthwhile. Then they had the disaster of the Saturn, which was so complex that few developers were able to release any appealing games.
It's worse than that. Each of Sega's divisions didn't know or care what the others were doing. The 32X was developed behind the backs of the Saturn developers. There was no grand plan here to first release an incremental update to the Genesis and then follow up with a new console. Sega's divisions were flat-out competing with each other to follow up on the Genesis.
> Sega themselves didn't even manage to release a flagship Sonic game.
More terrible decision making here: STI did significant work on a Sonic game for the Saturn, Sonic X-Treme, but the CEO was absolutely insistent on launching a Sonic game before Christmas. When Sonic X-Treme ran into delays and wouldn't make the Christmas launch window, the CEO cancelled it and replaced it with a port of Sonic 3D Blast, a Genesis game that wasn't particularly well-received the first time around.
Oh, and half of the reason for the delays was because STI's staff were fighting among themselves (Yuji Naka threatening to quit if they used an engine he wrote for another game took the cake: the team had to throw out two weeks of work because of that), and the other half of the reason was that the the lead developer and designer were both deathly ill (not exaggerating with the "deathly": one of them was actually told by his doctor that he had six months to live, though he wound up pulling a miracle and making it through).