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Not quite VR, but there exists someone's personal hobby 3D fractal viewer that has an absolutely bananas level of polish: http://sub.blue/fractal-lab http://su
by frou_dh 10y ago
Not quite VR, but there exists someone's personal hobby 3D fractal viewer that has an absolutely bananas level of polish:
http://sub.blue/fractal-lab http://sub.blue/fractal-lab
I highly recommend taking the time to watch his video.
- tapatio 10y agoThat is amazing. Thanks for sharing.
- SOLAR_FIELDS 10y agoI believe that doing this for procedural generated games along the lines of No Man's Sky is the true future of where we can go for randomly generated worlds. Since a lot of planetary formation patterns we observe here on earth follow fractal-esque patterns, this would be a great application for a powerful generator like this one.
- frou_dh 10y agoThe risk with procedurally generated stuff is that it can feel adequate but soulless to the game player. There can be a hybrid approach where, at development time, a bunch of procedurally generated assets are cranked out, and then a human artist hand-picks the best specimen and uses it as a starting point for a manually created asset.
- nitrogen 10y agoWas Fractal Lab ever made available to the public?
- frou_dh 10y agoApparently the author was involved with an iOS app, but from this description it sounds like it's not the same codebase: http://fract.al/team http://fract.al/team
- djaychela 10y agoAuthor says no at the bottom of the video... there's something similar (and more basic) here: http://hirnsohle.de/test/fractalLab/ http://hirnsohle.de/test/fractalLab/ I always find it a pity when I see something as inspiring as this that's not available to use (even without any support), but I guess that's the author's prerogative... (sadly!)
- pault 10y agoI don't understand how someone could spend so much time on an obviously excellent product and not want to show it off to the world.