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I'm unclear as to why Bethesda would have any standing in this regard. If people wrote their own reimplementation of a game but simply required assets from the
by rocky1138 10y ago
I'm unclear as to why Bethesda would have any standing in this regard. If people wrote their own reimplementation of a game but simply required assets from the original game to be on the client machines, my feeling is that Bethesda doesn't own anything with respect to the reimplementation. That was entirely coded by someone else.
As long as assets are not shipped with the project, no trademarks are used by the project, and no original code from the original binary or implementation were used, the reimplementation is an entirely new product not owned by Bethesda.
- ascagnel_ 10y agoThat would be allowable for a clean-room implementation, but OpenMW is not. So while OpenMW is protected from any copyright claim, it would not be protected from any patent claims.
- rocky1138 10y agoCan you describe how OpenMW is not a cleanroom implementation? I couldn't find anything on it on the website.
- ascagnel_ 10y agoI read through the emails, and I believe I'm mistaken: nothing is specified on whether or not OpenMW is a cleanroom implementation. My point stands, though. If Bethesda can show that OpenMW was in any way borne from reverse-engineering their engine code, and that their code was patented, then they would have an IP claim against OpenMW.