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The developers of Age of Empires used MSAccess to store the numbers that define hit points, size, speed, spawn rate, etc. of each of the units. This enabled th
by Shorel 10y ago
The developers of Age of Empires used MSAccess to store the numbers that define hit points, size, speed, spawn rate, etc. of each of the units.
This enabled the game designers to test changes in game balance without having to wait for modifications in the executable file.
Depending on the design of your game, you can use SQLite in a similar way.