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From the article: > It’s like the early days of the iPhone – the skeuomorphism design helped users get accustomed to use it, through the icons that imitated ph
by pritambarhate 10y ago
From the article:
> It’s like the early days of the iPhone – the skeuomorphism design helped users get accustomed to use it, through the icons that imitated physical objects. Once they got educated, more than 8 years latter, the flat design was introduced.
Does anybody have a link for an official proclamation from Apple confirming this? To me it felt like an effort to bring something new and exciting as skeuomorphism was getting boring after 6 revisions of the of the OS. I dread that day, but I think in a few years, skeuomorphism will come back, once some high profile designers will get bored with minimalistic flat design and will proclaim how "amazing" skeuomorphism is.
- nicky0 10y agoJony Ive was interviewed about it at the time. “When we sat down last November (to work on iOS 7), we understood that people had already become comfortable with touching glass, they didn’t need physical buttons, they understood the benefits,” says Ive. “So there was an incredible liberty in not having to reference the physical world so literally. We were trying to create an environment that was less specific. It got design out of the way.” From http://www.cultofmac.com/246312/jony-ive-explains-why-he-decided-to-gut-skeuomorphism-out-of-ios/ http://www.cultofmac.com/246312/jony-ive-explains-why-he-dec...
- pritambarhate 10y agoThanks for the reference.