2 ms·
I've definitely come across it being referenced for use in games. Specifically the "Component" design pattern is supposed to use it. It's kinda described here:
by optforfon 10y ago
I've definitely come across it being referenced for use in games. Specifically the "Component" design pattern is supposed to use it.
It's kinda described here:
http://gameprogrammingpatterns.com/component.html http://gameprogrammingpatterns.com/component.html
But the author doesn't take it to it's logical conclusion. I found the full explanation by it's inventor here, in this slide deck:
http://scottbilas.com/files/2002/gdc_san_jose/game_objects_slides.pdf http://scottbilas.com/files/2002/gdc_san_jose/game_objects_s...
But I'm fuzzy on the details