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Haha. Me too. They should have included a lightweight debugger or hex dumper with it. I would have had a blast creating my own codes.
by deelowe 10y ago
Haha. Me too. They should have included a lightweight debugger or hex dumper with it. I would have had a blast creating my own codes.
- qbrass 10y agoCodemasters tried to build a walled garden around Game Genie codes so they could sell you updated codebooks. The codes were hashed so they had little relation to the memory location they referred to. What you really wanted was an Action Replay.
- cpayne 10y agoLOVED my Action Replay. That was really clever - apart from infinite lives, you could also pull out the sprites. I feel like we live in similar times any time I see a good javascript game!
- deleted 10y ago[deleted]
- rosege 10y agofunny just a couple of days ago I was thinking about my action replay and the fun I had with it - I must have been about 10 years old at the time - give or take a couple of years.
- coldpie 10y agoThe Nintendo 64 Game Shark actually did. You'd set up filters for various conditions (e.g. RAM value is X, where X is number of lives, items, character position, etc) and ask the Game Shark to filter RAM addresses that meet them. Change your game state and re-filter until you're down to very few, then you could tweak the values to see if it changes what you wanted. Pretty neat, especially since you could do it right on the console in realtime.