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How could one design economically productive outputs from a video game like playing experience? Thinking something like Ender's game meets Uber drivers...
by cstanley 10y ago
How could one design economically productive outputs from a video game like playing experience?
Thinking something like Ender's game meets Uber drivers...
- sevenless 10y agoAlready happening: WoW gold farmers.
- gliese1337 10y agoProtein folding games. Path finding. Image recognition and other dataset-labelling tasks that can be used to train better AI models. Natural language translation. Duolingo doesn't look much like a typical video game, but it does have gamifying elements.