2 ms·
Whenever "vector look" is not what you aim for. One huge example is games - vast majority of games use bitmap graphics. Or if you want to do some pretty data
by bd 17y ago
Whenever "vector look" is not what you aim for.
One huge example is games - vast majority of games use bitmap graphics.
Or if you want to do some pretty data visualizations like heatmaps.
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Edit: Here are some examples showing what fast canvas bitmap graphics can do (and what would be very very hard to do with SVG):
http://29a.ch/2010/3/24/normal-mapping-with-javascript-and-canvas-tag http://29a.ch/2010/3/24/normal-mapping-with-javascript-and-c...
http://mrdoob.com/lab/javascript/effects/fire/01/ http://mrdoob.com/lab/javascript/effects/fire/01/
http://mrdoob.com/lab/javascript/effects/water/00/ http://mrdoob.com/lab/javascript/effects/water/00/
http://www.nihilogic.dk/labs/canvas_music_visualization/ http://www.nihilogic.dk/labs/canvas_music_visualization/
http://www.nihilogic.dk/labs/strange_attractors/ http://www.nihilogic.dk/labs/strange_attractors/
http://www.p01.org/releases/512b_jspongy/jspongy.htm http://www.p01.org/releases/512b_jspongy/jspongy.htm
http://www.p01.org/releases/20_lines_hypno_trip_down_the_fractal_rug/ http://www.p01.org/releases/20_lines_hypno_trip_down_the_fra...
http://www.p01.org/releases/20_lines_dynamic_hypnoglow/ http://www.p01.org/releases/20_lines_dynamic_hypnoglow/
http://www.ehkä.fi/ http://www.ehkä.fi/