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Is there anyone who actually makes a living off of iPhone development that was affected by any of this? Can anyone honestly speak to this being a problem?
by alnayyir 17y ago
Is there anyone who actually makes a living off of iPhone development that was affected by any of this? Can anyone honestly speak to this being a problem?
- nailer 17y agoExcerpt: 500 apps in the App Store are built on Mono and Unity3D alone. That's excluding non-3D apps. Source: http://www.mono-project.com/Software http://www.mono-project.com/Software Presumably these would all be affected.
- gte910h 17y agoIronically, with the huge bevy of crap out on the store, I think the majority of cross platform library apps are likely currently higher average quality than the actual "Average App". Unity3D especially raises the bar there. --Actual Developer
- StrawberryFrog 17y agoI can't speak personally, but somewhere in this video http://live.visitmix.com/MIX10/Sessions/EX02 http://live.visitmix.com/MIX10/Sessions/EX02 Miguel mentions the number of top 100 iPhone apps that use MonoTouch. I think it was about 10. So based on that - yes, it will affect some iPhone developers, and the argument that this move by Apple is about quality is bogus.
- wvenable 17y agoIf 10 .NET apps in the top 100, this is going to affect a lot of users as well.
- veemjeem 17y agoIf you have a top 10 app on the app store, it's likely that you'll probably do the legwork to port the app to whatever language is necessary to run on the platform. It's probably a poor business decision to just "give up" $5000 per day of revenue because you need to rewrite the app. There are many developers that would love to take trade places with those 10 apps in the top 100. If I knew something like Doodle Jump was written on the .NET platform, I'd probably jump at the chance to make a similar clone in hopes of taking it's place.
- elai 17y agoIf it is a simple GUI or 2D app, your ok. If you have something like unity3D and have to recreate an entire 3D & physics engine, learn openGL, and optimize it enough so it runs just as well as Unity3D thats a completely different story!
- wvenable 17y ago> It's probably a poor business decision to just "give up" $5000 per day of revenue because you need to rewrite the app. It's poor business to rewrite an app for no reason. How many months will it take to rewrite these apps just to achieve the exact level of functionality they have now? What if the developer has no Objective-C experience at all (which, given the choice of MonoTouch, might be likely). What a massive waste of time and money for nothing. > I'd probably jump at the chance to make a similar clone in hopes of taking it's place. On a forum full of developers, this attitude sort of disgusts me. Here are these poor developers having the rug pulled out from the under them but it doesn't matter because we're all replaceable cogs and someone will be there to take their place. That stinks.
- sgman 17y ago>That stinks. It sure does, but it's (unfortunately) probably reality in this situation.
- gte910h 17y agoI do. I was honestly looking at cost quotes to port a couple customers to a flash multi platform situation, but now that work is shot. On the upside, quite a few HN people asked for quotes after having similar dreams shut down, but more work from old customers is almost always easier, more predictable and cheaper than dealing with a crop of new potential customers. A few weeks from now I might say different depending on how much we land. I do think I will use Flash as an Android platform, especially if it has a Java plugin library. The lack of a visual designer on Android is one of it's biggest weaknesses.
- schemas 17y agoA lot of game companies that have invested in Unity3D. Some of those games are are big sellers as well.
- drewcrawford 17y agoI'm an iPhone developer who lives and breathes ObjC. I've had two e-mails so far today from people who want to hire me now that their framework is banned.