3 ms·
That's why they call it work . . . (Lots of people work for a crummy rate, I think about it, it bothers me, do what you can to be a good employer and improve li
by saluki 10y ago
That's why they call it work . . . (Lots of people work for a crummy rate, I think about it, it bothers me, do what you can to be a good employer and improve lives.)
I know I'd like to pay everyone six figures but market rates apply . . .
Avoid the headaches and cost, don't hire an employee . . .
Use contractors as long as you can. Take what you'd pay them as an employee and pay them above market rate for small gigs.
Distribute holiday pay as bonuses for work well done.
This will keep them happy and coming back to you plus you can try different people out and have someone in mind when you do grow to the point where you need someone full time.
I expect you could use contract employees even as you grow as I expect artists/graphics work could be completed as bundles of work.
Avoid hiring a full time employee . . . until it's absolutely necessary.
Paying a contractor more than market rate and nice bonuses would make you a great employer and build loyal contractors that will stick around.
Good luck with your game studio.
If you have an interesting game coming out post it here.
Especially Space, Sci-Fi and strategy games = )