5 ms·
If you dig this stuff then Real-Time Collision Detection[1] is solid gold. It's basically data structures for 3D along with a practical appreciate of what makes
by vvanders 10y ago
If you dig this stuff then Real-Time Collision Detection[1] is solid gold. It's basically data structures for 3D along with a practical appreciate of what makes real world algorithms fast(data layout).
[1] http://realtimecollisiondetection.net/books/rtcd/ http://realtimecollisiondetection.net/books/rtcd/
- agumonkey 10y agoThat's the second time I see this suggested, time to try. Still doesn't absolve Dev Baggett to bless us with his stories ;)
- jimminy 10y agoAndy Gavin wrote several extended articles on the making of the original Crash Bandicoot. IIRC correctly, Dave contributed to a few of the articles,, or at least his contributions are mentioned pretty heavily. http://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/ http://all-things-andy-gavin.com/2011/03/12/making-crash-ban...
- agumonkey 10y agoI remember these; but I don't remember them including what Dave Baggett just said, hence my delighted surprise and suggestion above.
- epse 10y agoThat is one expensive book! It's discounted on Google Play and still 75 euro