2 ms·
> This required manual tuning in some cases, so we had an editor where we could manually adjust the "push-back" (i.e., bucket adjustment) for each object in rea
by seanwilson 10y ago
> This required manual tuning in some cases, so we had an editor where we could manually adjust the "push-back" (i.e., bucket adjustment) for each object in real time while playing the game.
Sounds like one of those hacks where you're simultaneously laughing and shocked at how "kludgy yet it works" it is but relieved you've actually solved the problem in a way that meets the limitations and deadlines you have. Thanks for the replies, great to know this background information on a classic game!
- dmbaggett 10y agoExactly. I was actually very worried about how much data would need to be stored per frame for this to work until I tried it. Most frames required under 100 bytes, incredibly.