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Oh yes, i distinctly remember seeing commercials of Super Mario 64 on TV and being mesmerized by them. At the time, we had a Sega Genesis at home, but i had alr
by epidemian 10y ago
Oh yes, i distinctly remember seeing commercials of Super Mario 64 on TV and being mesmerized by them. At the time, we had a Sega Genesis at home, but i had already seen some PlayStation games, and played a bit of Doom on a PC, so i already "knew" what 3D graphics were.
Mario 64, however, felt like something completely new. It was like the intro to Sonic 3D Blast[1], but with infinitely higher frame rate, and not pre-rendered!
[1]: https://youtu.be/oNS4_8ZX_tc https://youtu.be/oNS4_8ZX_tc Yep, not the most exciting of Sonic games by any stretch, but kids used to the Genesis graphics may had found a lot of promise for the future of 3D graphics on that now-crappy-looking intro (i know i did).
- lostlogin 10y agoPlugged in an N64 a year or two back with a mate for a quick blast. After starting it we had an embarrassingly long period of cable fiddling trying to work out why it looked so... average. It turns out the the combo of screens getting way bigger and the graphics being fairly low res by modern standards was actually the issue. It's funny how even now I remember it being pixel perfect.
- softawre 10y agoHeh, yup. This is why, when playing these old games via an emulator, it is so important to get the video config setup properly. You can't just stretch to 16:9, you want to play at some multiple of the original resolution (or exactly at the original resolution if you're crazy for perfect graphics).
- mklim 10y agoI've had the exact same experience. Every time I boot up SM64 or OOT everything looks so blocky compared to how I remember it looking as a kid, it momentarily surprises me every time. In my memories the graphics are on par with AAA games now. Picked up a Vive a few months ago--Valve created a program for it called Destinations where people can upload 3D environments with optional simple animation triggers, and you can teleport through the environment in VR. Somebody uploaded the exterior of Princess Peach's castle and the Shadow Temple boss area to it. Checking out Peach's castle in the headset was breathtaking, got that same kick to my chest and feeling of wonder I remember having as a kid and felt like I really recognized the environment in a way I didn't when I booted the games up in emulators. Being there in VR made the graphics look worse--the tiny textures originally meant to be viewed on a CRT get blown up across the several literal football fields and the polygons are huge sharp edges several feet across for the hills. I'm not sure why it provoked that emotional response in me. I would guess that I felt more immersed, and that immersion affected my perceptions as a kid.
- tinco 10y agoIf you want to re-experience OOT with graphics that work on high res displays, look on the web for the Djipi Cell pack. It makes the game cellshaded, like the wind waker, which makes it actually look very nice. That said, if you want to experience a truly good Zelda with perfect graphics on any display (even the Vive), try out the Wind Waker on Dolphin. It is arguably the best Zelda ever made, and it looks absolutely stunning on modern hardware.
- richforrester 10y agoIt's the coolest trick our minds played on us. Think back to the Nes and SNes era (apologies, I'm a Nintendo fanboy) and the booklets you always got with them. You might recall those booklets had character art in them. I'm fairly convinced that because of that type of artwork, in combination with a lively fantasy, we recall our childhood heroes as real beings, rather than polygons or even pixels on a screen. This, in combination with the power of empathy, has resulted in lively memories of heroes and villains duking it out in epic battles... that when revisited can take a while to get back into :)
- brandnewlow 10y agoI wholeheartedly agree. The art in the original Zelda manual let my brain paint over the graphics with something much more evocative. The anticipation I felt the first time I leafed through it is a vivid childhood memory. My sense of adventure was stoked! http://www.infendo.com/wp-content/uploads/2010/07/1277784470586.jpg http://www.infendo.com/wp-content/uploads/2010/07/1277784470...
- vlunkr 10y agoAlso, modern TVs don't scale the analog input correctly, so some old consoles look much worse now than they would a good CRT. You can buy a framemeister that scales properly, but they are really pricey. The best bet is to play on a CRT (or an emulator)
- Keyframe 10y agoHook it up to a CRT, you'll notice the difference right away.
- digi_owl 10y agoThe transition from CRT to LCD (or whatever) may also have contributed. That old phosphor grid had an innate anti-aliasing like effect.