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This is the only claim that i've found saying that throttling (or disabling, for that matter) renegotiation would prevent the issue: https://twitter.com/Unreal_
by deweerdt 10y ago
This is the only claim that i've found saying that throttling (or disabling, for that matter) renegotiation would prevent the issue: https://twitter.com/Unreal_IRCd/status/778975019829489664 https://twitter.com/Unreal_IRCd/status/778975019829489664
The advisory makes it sound like that would be the case, but it would have been great if that was explicitly stated.