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This was before the UX people took over the web and desktop. I blame the introduction of smartphones, which was when the public at large finally came online. To
by snksnk 10y ago
This was before the UX people took over the web and desktop. I blame the introduction of smartphones, which was when the public at large finally came online. To appeal to this group, a lot of interfaces and websites got redesigned, losing a lot of functionality and efficiency. KDE is thankfully still rather usable.
- sangnoir 10y ago> This was before the UX people took over the web and desktop. I blame the introduction of smartphones, which was when the public at large finally came online. I doubt the plausibility of that timeline - the original iPhone was announced in January 2007, KDE 4.0Alpha1 was released in May 2007[1]. KDE 4.0 was a terrible release (missing functionality, lots of regressions). IMO, they should have kept it as a develop branch and only released 4.1 as 4.0. 1. https://www.kde.org/announcements/announce-4.0-alpha1.php https://www.kde.org/announcements/announce-4.0-alpha1.php
- Grishnakh 10y agoNo, they should have kept it a development branch until 4.3 or 4.4. It wasn't until then that it was really usable. What's really funny and sad is that the GNOME team made the exact same mistake with Gnome3.
- digi_owl 10y agoWith the additional issue of too much Gnome-isms creeping into GTK3. The one benefit Qt has is that it is being maintained by a independent entity from KDE. One that intends for Qt to be its own product, and properly cross platform.
- flukus 10y ago4.0 was meant to be a development branch, various distros pushed it out anyway.
- notalaser 10y ago(Actual) HCI experts didn't join the computer industry when smartphones popped up. They did when GUIs became a serious research subject for the industry, back in the 1980s, and a lot of their expertise and effort went into computer interaction throughout the 1990s and 2000s. Frankly, I cynically suspect that the flat, semi-functional design became widespread when the revenue model of many computer and phone vendors started overwhelmingly relying on super-revolutionary "apps" being churned out on minimal budgets. Today, you can get a complete design for the kind of money (and time) that got you a really good icon for an OS X application back in 2005. It's a major step back in terms of interaction model, not only looks, but the consumer industry runs on money, not quality.
- Grangar 10y agoThe problem is that UX became a buzzword, and now unqualified graphics designers are 'practising' it. It's hard to find an actual UX designer, and as a UX designer it's hard to find an actual UX job (as opposed to a job that labels itself as UX but is just graphic design)...
- notalaser 10y agoIndeed. That's why I said it's a step back in terms of interaction model, too, not just graphic design. The applications sure look awful, but the interaction is increasingly bad, too (just look at the hordes of UX "experts" who religiously follow the Cult of the Hamburger Menu).