3 ms·
it definitely is, although it's pretty game dependent how it works, and rarely called simply dodging. i'll talk about counter strike because i know that game th
by rfrank 10y ago
it definitely is, although it's pretty game dependent how it works, and rarely called simply dodging. i'll talk about counter strike because i know that game the best. sound and movement are huge components of the game. in the 1.6 days there was a trick called russian walking [1], where you bound the crouch command to mousewheel down. that allowed you to have the silent footsteps of a crouched player while moving at close to full speed, with your player model jumping around like crazy because of all the crouch commands. the classic bunnyhop [2] let you take advantage of quirks of the physics system in the game to move waaaaay faster than normal and beat people on the opposing team to contested areas of the map and be significantly harder to hit. and then the basic shoulder peek [3], which is ideally meant to bait out sniper fire so you can more safely push somewhere. then just normal little movement things; jumping out from contested corners to be harder to hit, crouching when you're spraying up close to be a smaller target, etc.
1. https://www.youtube.com/watch?v=fE-fhaIs_cQ https://www.youtube.com/watch?v=fE-fhaIs_cQ
2. https://www.youtube.com/watch?v=M-3EMeU1DFg https://www.youtube.com/watch?v=M-3EMeU1DFg
3. https://www.youtube.com/watch?v=jbKnP7gmVqM https://www.youtube.com/watch?v=jbKnP7gmVqM