4 ms·
The paper links to some YouTube videos of the AI in action: https://www.youtube.com/watch?v=oo0TraGu6QY&list=PLduGZax9wmiHg-XPFSgqGg8PEAV51q1FT https://www.you
by kalid 10y ago
The paper links to some YouTube videos of the AI in action:
https://www.youtube.com/watch?v=oo0TraGu6QY&list=PLduGZax9wmiHg-XPFSgqGg8PEAV51q1FT https://www.youtube.com/watch?v=oo0TraGu6QY&list=PLduGZax9wm...
- loeg 10y agoIt appears to have the aim & shoot part down, but is less good at dodging (or even choosing a good weapon).
- elif 10y agododging is not really an FPS skill, is it? Specifically in a close quarters game like Doom with primarily non-projectile weapons. Having unpredictable or confusing movement patterns is a useful skill against humans at some levels of play, but in arena-style deathmatch FPS, usually you want to keep moving as it makes you a harder target and exposes you to more potential kills. So 'dodging' ends up being simply intermittent zig zags which may or may not marginally protect you from certain enemies, but definitely will not get you more kills. I don't think a camping bot would get nearly as much reward (kills) as this guy.
- rfrank 10y agoit definitely is, although it's pretty game dependent how it works, and rarely called simply dodging. i'll talk about counter strike because i know that game the best. sound and movement are huge components of the game. in the 1.6 days there was a trick called russian walking [1], where you bound the crouch command to mousewheel down. that allowed you to have the silent footsteps of a crouched player while moving at close to full speed, with your player model jumping around like crazy because of all the crouch commands. the classic bunnyhop [2] let you take advantage of quirks of the physics system in the game to move waaaaay faster than normal and beat people on the opposing team to contested areas of the map and be significantly harder to hit. and then the basic shoulder peek [3], which is ideally meant to bait out sniper fire so you can more safely push somewhere. then just normal little movement things; jumping out from contested corners to be harder to hit, crouching when you're spraying up close to be a smaller target, etc. 1. https://www.youtube.com/watch?v=fE-fhaIs_cQ https://www.youtube.com/watch?v=fE-fhaIs_cQ 2. https://www.youtube.com/watch?v=M-3EMeU1DFg https://www.youtube.com/watch?v=M-3EMeU1DFg 3. https://www.youtube.com/watch?v=jbKnP7gmVqM https://www.youtube.com/watch?v=jbKnP7gmVqM
- loeg 10y agoIt is, actually. E.g. typically you can only shoot at one opponent at a time. Even in Doom, using cover effectively reduces the number of opponents who can shoot at you while you finish killing a single opponent. In faster-paced shooters with more range of motion, moving randomly makes it harder to get hit.