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Multi-Touch Systems that I Have Known and Loved
- r0s 17y agoWhile not considered a true 'multitouch' device, the Nintendo DS had a software system to sense multiple contact points at once. This is used for a puzzle solution in the first Hotel Dusk game. It seems like the cursor would jump between the 2 points at some resolution. I assume many touch screen systems use something similar to filter inadvertent noise such as smudges on capacitive systems.
- akamaka 17y agoQuite a few years ago I had a chance to see Bill give a presentation about his research. Not only is he a fantastic speaker, but he has been incredibly passionate about user interface design since way before it was cool. In this video he describes his own "multi-touch" work: http://www.youtube.com/watch?v=LvyzwN36PSw http://www.youtube.com/watch?v=LvyzwN36PSw
- shalmanese 17y agoThank you for posting this. I worked on Tabletop Computing Research for 2 years and it's absolutely astounding the level of misunderstanding and wild speculation that's being swirled around by the iPad. Not nearly enough people have even the basic grasp of the literature necessary for me to trust their analysis. Bill Buxton is one of the founding fathers of HCI and he most definitely is someone who knows what he is talking about.
- deleted 17y ago[deleted]
- idm 17y agoI think the title is a reference to Alexander Shulgin, the author of Phenethylamines I have Known and Loved (PiHKAL), among other books. On this basis, there's an errant "that" in the title, if that was the purpose.