5 ms·
Those pics remind me very much of the old game Out of this World. I wonder if someone can modify this to encode video. It would make for an interesting effect.
by allenu 10y ago
Those pics remind me very much of the old game Out of this World. I wonder if someone can modify this to encode video. It would make for an interesting effect.
- fogleman 10y agoHeh, my coworker said the same thing.
- zokier 10y agoNaive (probably non-realtime) version for video should pretty easy, just run the algorithm frame-by-frame. Biggest problem would be the lack of temporal stability ("jitter"), but I imagine using previous frame as the base state for next frame would help. Real-time graphics rendering is another story altogether, I don't see any trivial ways of applying this sort of thing for typical graphics pipeline.
- spython 10y agoI just tried using primitive on video frames - i has a nice effect, but somewhat jittery. I blended some frames together to avoid it. Here it is, with the bash scripts: http://rybakov.com/blog/primitive/ http://rybakov.com/blog/primitive/ upd: used a better video example and cleaned up the scripts.
- fogleman 10y agoNice! More iterations per frame would reduce the jitter probably.
- anchpop 10y agoThese look great!
- mastazi 10y agoWow, I really loved the result! I actually find what you describe as "jittery effect" to be a very interesting quality!
- spython 10y agoIf you like it, try lowering the number of shapes primitive uses. I added an example video with n=15, it works really well for simple forms. Almost like a low poly rendering.
- deleted 10y ago[deleted]