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It's really cool how it isolates some of the really pretty colors and blends them into the rest of the picture. I'm loving their twitter, too: https://twitter.
by striking 10y ago
It's really cool how it isolates some of the really pretty colors and blends them into the rest of the picture.
I'm loving their twitter, too: https://twitter.com/PrimitivePic https://twitter.com/PrimitivePic
- allenu 10y agoThose pics remind me very much of the old game Out of this World. I wonder if someone can modify this to encode video. It would make for an interesting effect.
- fogleman 10y agoHeh, my coworker said the same thing.
- zokier 10y agoNaive (probably non-realtime) version for video should pretty easy, just run the algorithm frame-by-frame. Biggest problem would be the lack of temporal stability ("jitter"), but I imagine using previous frame as the base state for next frame would help. Real-time graphics rendering is another story altogether, I don't see any trivial ways of applying this sort of thing for typical graphics pipeline.
- spython 10y agoI just tried using primitive on video frames - i has a nice effect, but somewhat jittery. I blended some frames together to avoid it. Here it is, with the bash scripts: http://rybakov.com/blog/primitive/ http://rybakov.com/blog/primitive/ upd: used a better video example and cleaned up the scripts.
- fogleman 10y agoNice! More iterations per frame would reduce the jitter probably.
- anchpop 10y agoThese look great!
- mastazi 10y agoWow, I really loved the result! I actually find what you describe as "jittery effect" to be a very interesting quality!
- spython 10y agoIf you like it, try lowering the number of shapes primitive uses. I added an example video with n=15, it works really well for simple forms. Almost like a low poly rendering.
- deleted 10y ago[deleted]