3 ms·
>what engages players for the long haul is not a random boobshot, but a character that represents them in the way they want to be represented Yet the first maj
by zyx321 10y ago
>what engages players for the long haul is not a random boobshot, but a character that represents them in the way they want to be represented
Yet the first major major change in World of Warcraft's character line-up was adding Elves to the Horde (Orc) faction, one of the reasons being that a very large portion of female players did prefer their idealized fantasy representations to be conventionally attractive.
- allendoerfer 10y agoNot all of them are elves, but still most females are more elvish than orcish looking.
- zyx321 10y agoI was referring to the first expansion pack, which added Blood Elves for the Horde and Draenei (blue space goat people) for the Alliance. To anyone who is bothered by female video game character: I want you to look at the four original Horde female models. Orc, Troll, Tauren, Undead. I want you to note how sexualized they are. And I want you to note that horde was less popular among players of all genders because they were not sexualized enough.