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If you're feeling adventurous, there is also noisefunge. As far as I know, it's the only obfuscated language for music livecoding. (Disclaimer: I wrote it) htt
by rev_null 10y ago
If you're feeling adventurous, there is also noisefunge. As far as I know, it's the only obfuscated language for music livecoding. (Disclaimer: I wrote it)
https://github.com/revnull/noisefunge https://github.com/revnull/noisefunge
https://www.youtube.com/watch?v=iW7kg6IL07E https://www.youtube.com/watch?v=iW7kg6IL07E
- eggy 10y agoWow, rev_null, very cool. I only watched the YouTube videos, but I like the 'aliveness' of the cursors visualized in each process in the top panel. I've been following and dabbling with livecoding ever since I found Fluxus many, many years ago [1]. My current fave is Extempore [2]. I find that the examples that sound good to me from any of the livecoding environments make a lot of use of samples. A lot of these environments are capable of low-level DSP stuff, but they don't seem to lend themselves well to livecoding from the signal level. As far as I can tell, a function or library of instruments is developed in the 'studio' and then performed live. Tidal was more a pattern maker, manipulator that seemed to lend itself well to livecoding due to the terse syntax [3]. I program in J (not livecoding), but a fellow named John Earnest made a 'graphical sandbox for k', and then added audio too [4]. I think it is going to be something like ike from John Earnest, Tidal, or your, noise funge, if I don't write my own, that finally gets me playing and making music! Cool work. [1] http://www.pawfal.org/fluxus/ http://www.pawfal.org/fluxus/ [2] http://extempore.moso.com.au/ http://extempore.moso.com.au/ [3] http://toplap.org/tidal/ http://toplap.org/tidal/ [4] http://archive.vector.org.uk/art10501610 http://archive.vector.org.uk/art10501610