3 ms·
Correct me if I'm wrong, but doesn't bufferbloat kill latency, which hurts gaming/real time more than normal web browsing? So wouldn't this be a major improveme
by an_account 10y ago
Correct me if I'm wrong, but doesn't bufferbloat kill latency, which hurts gaming/real time more than normal web browsing? So wouldn't this be a major improvement for those type of applications?
- Filligree 10y agoIt does, and the usual solution is to not load your link heavily while gaming. If it's someone else's link that's loaded, then you're screwed. However, most games are deeply inflexible on how much bandwidth they use, and additionally tend to use UDP. Running out of bandwidth doesn't degrade the game; it makes them break entirely. As a result of both of these, with a few exceptions, this work won't be directly useful to games.
- apenwarr 10y agoNot directly. But if more people use bbr for their TCP sessions, there will be less latency caused by sessions alongside the gaming session.
- jnordwick 10y agoNot always. It depends on how you are processing incoming packets and if you can do it bulk or elide some processing when you have more to work with.