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The only computer game I play is DCSS. Once got to the vaults as a troll beserker, but I can't get any farther than that. (I know, I know .... slow down, jus
by forkandwait 10y ago
The only computer game I play is DCSS. Once got to the vaults as a troll beserker, but I can't get any farther than that. (I know, I know .... slow down, just don't get killed...)
- vvanders 10y agoDCSS has such incredible depth, these types of games reward you if you can dedicate the time to them. It's not a pure roguelike but I've found Nuclear Throne to be fantastic. Nice blend of old school arcade controls and brutal rougelike roots.
- WalterSear 10y agoI've been trying to get into that, but I'm just not finding it to have the depth of Binding of Isaac. Then again, what does, in twitch-rogues? Maybe I just need to make it past the first sewer level before I give up.
- zubat 10y agoCatacomb Kids might suit you. It has a lot of depth of interaction.
- WalterSear 10y agoThanks! I hadn't seen that one yet.
- deleted 10y ago[deleted]
- PhasmaFelis 10y agoI haven't played it yet (waiting for the full release), but this video about the many, many uses for a small rock sold me on backing Catacomb Kids: https://www.youtube.com/watch?v=N59tLIvQeJE https://www.youtube.com/watch?v=N59tLIvQeJE
- vvanders 10y agoA lot of the meta around NT has to do with knowing what weapons work well across stages of the game and are complementary, then balancing ammo requirements with the need to dish out spike damage. If you haven't made it past the sewer that you've probably seen < 15% of the game. I've particularly found melee weapons(wrench) particularly good at dealing with the sewers.
- PhasmaFelis 10y agoHave you played Spelunky, the very first roguelikelike? It can be surprisingly deep.
- JoshTriplett 10y agoI've found DCSS quite fun. It eliminates most of the busywork of most roguelikes: you don't need to take separate notes, you can search for items and landmarks, you can auto-travel to known areas/levels and auto-explore unseen areas of a level, and the developers have "eliminate tedium" as a specific design goal. I've managed to win the full game twice, and each of the sprints a few times. Spriggan berserker with piles of stealth and dodging worked really well; a manual of Fighting helped get my HP to reasonable levels. I need to see if I can get a spellcaster through the full game, and I still need to do the extended endgame. I like sprint mode lately for quick games that take <30 minutes.
- bkcooper 10y ago...the developers have "eliminate tedium" as a specific design goal. I think lots of good has come from that. At some point, though, it started to feel like a lot of what the dev team considered tedium I considered fun, and vice versa. (I could of course download the old versions and play locally, but playing online was a lot of the fun.) I need to see if I can get a spellcaster through the full game "Pure" spellcasting can be done, but it's unpleasant to play (just from a UI perspective) and usually a suboptimal use of XP (DCSS usually rewards moderate investment in several areas rather than extreme specialization in one.) If you're not imposing that on yourself, then book backgrounds are overrepresented among the better starts in the game.
- JoshTriplett 10y ago> At some point, though, it started to feel like a lot of what the dev team considered tedium I considered fun, and vice versa. What kinds of things got dropped that you liked?
- thaumasiotes 10y agoI don't like the hunger clock.
- wtbob 10y ago
- LunateSigma 10y agoIt's such a great game, and there are so many different ways to play. I know how to win a 15 rune game with a Deep Elf Fire Elementalist, but when I try to play as melee it's a totally different game and I can't get very far past Lair.