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That's a pretty big stretch. Its a standard because it allows people to do things in web browsers that they can't do otherwise. Any cross platform framework can
by greendestiny 17y ago
That's a pretty big stretch. Its a standard because it allows people to do things in web browsers that they can't do otherwise. Any cross platform framework can only offer a subset of features to the developer through native toolkits. And any non-cross platform framework will always be at the hardware developers mercy. Apple is completely mistaken to be threatened by frameworks.
- dirtyaura 17y agoHow is Flash a big stretch? As a cross-platform framework or as a de facto standard? Basically Flash was quickly becoming de facto way to access features that browsers couldn't access, it was a serious threat to every platform vendor, making OS commodity. HTML5 is catching up with Flash, but ain't yet there + there is inconsistency problem due to multiple browser implementations.
- greendestiny 17y agoIts a stretch to say its a framework, or at least it is in the context in which I meant framework. But I didn't make that clear and it seems to be too late now. For the record I think crossplatform application frameworks are unlikely to ever become de facto standards because they generally use a subset of features of the platform and non-native widgets. In fact that's Gruber's problem with them in the article - but he ignores that that should make them nothing for Apple to fear.
- dirtyaura 17y agoI totally agree that cross-platform app frameworks never become de facto standards, because adding an extra layer of abstraction between native UI widget APIs usually dumbs down the user experience. However, cross-platform frameworks that don't try to replicate platform's native UI experience, have been and are successful, mainly in games. And Flash can be seen as a one and by far the most succesful contender in that space. After HTML/JS that's it.