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I've been playing around with some ideas like this. It's hard, as most graphics APIs usually have their own concept of bindings and state to maintain. As an exa
by talldan 10y ago
I've been playing around with some ideas like this. It's hard, as most graphics APIs usually have their own concept of bindings and state to maintain. As an example you create a binding to a vertex buffer, and then you need to maintain that over multiple draw calls. It's maybe similar to React maintaining DOM nodes, but the data involved is a lot more complex. I feel like a lot of the work is building abstractions (or the right models) to be able to handle those aspects of graphics programming in a functional and reactive way.