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This is what I do for a living (in Atlanta though). Depends a lot on the complexity. For non-game apps: Some smaller, simple apps are 2-3k, more complex stuff
by gte910h 17y ago
This is what I do for a living (in Atlanta though).
Depends a lot on the complexity.
For non-game apps: Some smaller, simple apps are 2-3k, more complex stuff runs in the 10-15k range. Past that you're doing something A> Really Hard, B> New, C> On the edge of what Apple allows or D> Heavily involved with a complicated server component.
I'd happily send you a fixed fee quote for your app if you'd like (see profile for an email address to contact me).
One thing to see: See if they'll set you up on your mac getting you compiling and signing for submission to the store. Lots of overseas shops don't get you through that last part, and it is pretty tricky to do right.
- wallflower 17y ago+1 for the walking the client through the developer approval process. It's win-win, as the client gets the app released under their own moniker, and you get to preserve your anonymity.
- gte910h 17y agoHA! I actually do submission for some people as well and the whole rigmarole. All depends on what the client is interested in paying for. I've helped several people who hired out of country developers then got left with a pile of source code and no way to get it on the store. One of them, amusingly, wouldn't let me VNC in to their computer, so I had to do it all by phone (that was fun). Most of the rest of them I use copilot/webex or something to help train them on the process and get their computer setup for distribution.