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In the case of pixel art, they are not point samples. The signal is not band-limited and the "aliasing" is deliberate and controlled. It's the same technique as
by mrob 10y ago
In the case of pixel art, they are not point samples. The signal is not band-limited and the "aliasing" is deliberate and controlled. It's the same technique as font hinting.
- rleigh 10y agoThis is a totally valid artistic choice, and they are welcome to do that. I certainly enjoy it myself when it's well done. But... it's not pixel art anymore, it's square art. And if people want to create neo-pointilist/neo-divisionist artwork based upon a grid of coloured squares that's fine. But it's not pixels.
- mrob 10y agoI can understand it being annoying, especially if you have a DSP background, but the name is well established. Language changes over time and "pixel" has gained another meaning. I don't think you're going to convince anybody to switch to "neo-pointilist".
- makomk 10y agoNope, it's exactly pixel art, because in the real world pixels were never simply point samples - indeed, few things are because they're not physically possible. (It's a reasonably approximation for audio, mostly because there's a truly massive amount of oversampling happening behind the scenes to make it work.) Pixel art takes advantage of the fact that pixels are not point samples and never were.