3 ms·
To be fair, pc games running at 320*200 most certainly did look like that - big pixels with hard edges. But very few games ape the EGA palette, all the NES-loo
by Pxtl 10y ago
To be fair, pc games running at 320*200 most certainly did look like that - big pixels with hard edges. But very few games ape the EGA palette, all the NES-looking pixel games look like tech thst never existed. EGA was a pretty short period between cga and VGA, much of PC gaming was blocky, but high color... and had a bigger focus on strategy and puzzle games because of the keyboard/mouse input, which isn't really reflected in the indie world's love for pixelly platformers.
- ekianjo 10y agoPc had much better crt tech than TVs for consoles. So you cant really generalize.
- ido 10y agoSome of the big early 90s PC hits were games like Cmdr Keen and other Apogee platformers. They were hugely popular at the time.
- Narishma 10y agoI think you mean the CGA palette, the one used in the CGA text mode and as the default palette in some of the EGA and VGA graphics modes. EGA could pick from a palette of 64 colors.