3 ms·
Part of the content problem is that the market/platform is very much immature. It's like being a web developer in 1993. The total market is small, I think the
by swalsh 10y ago
Part of the content problem is that the market/platform is very much immature. It's like being a web developer in 1993. The total market is small, I think there are slightly more than 100k vives. That's tiny. The tools aren't terrible, but they're not great... they're mostly designed for traditional game development, and VR is tacked on top. Libraries are sparse... It's just really early.
- GFischer 10y agoWell, that's part of the appeal. I'm amazed to see chinese VR headsets on sale everywhere (I live in Uruguay, South America). I know very little people who actually own one, but a lot are getting curious. I thought it would be the boom the past Christmas, but they actually might be either this Christmas, or, more likely, the next few Christmases. This might be either good or bad... if there's no killer app (or game), a Super Mario for the VR platform, people who get burned might be reluctant to invest in VR in the future.