3 ms·
It will be interesting to see going forward what happens in games and real time. If something like Pixar's OpenSubDiv will become the de-facto standard for real
by generic_user 10y ago
It will be interesting to see going forward what happens in games and real time. If something like Pixar's OpenSubDiv will become the de-facto standard for real time geometry or if there will be another paradigm shift to somthing like OpenGL tessellation or something else. Tessellation does not look like it is gaining much traction atm. But then again neither does OpenSubDiv.