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I was at GDC and saw this keynote. I'm not sure why it was a GDC keynote. The talk was barely even tangentially related to game development. The talk was sim
by pkaler 19y ago
I was at GDC and saw this keynote. I'm not sure why it was a GDC keynote. The talk was barely even tangentially related to game development.
The talk was similar to his TED talk but an hour long rather than 20 minutes.
http://www.ted.com/index.php/talks/view/id/38 http://www.ted.com/index.php/talks/view/id/38
- ivankirigin 19y agoGames debatably present the best opportunities for deployed AI. The alternatives are backend servers or aggregate knowledge across the web. Games are the most consumer facing.
- pkaler 19y agoYup. Agreed. Chris Hecker's talk, Structure vs. Style, was much better regarding this subject. His argument is that we don't have a Structure vs. Style decomposition for AI. We have it on the web => HTML(structure) and CSS(style). We have it in computer graphics => triangle(structure) and texture map(style). Of course, this got the panties of all of the LISPers in a bunch.
- dejb 19y agoAll the speaches of his I've seen are pretty much the same thing. Wish he would come up with something new.