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> have a broadcast-quality CRT with consoles of ye olde hooked up, and pixels you see on sprites, especially on the edges, aren't there on CRTs What about the
by creshal 10y ago
> have a broadcast-quality CRT with consoles of ye olde hooked up, and pixels you see on sprites, especially on the edges, aren't there on CRTs
What about the thousands of games for hand-held consoles, which have always used LCDs, and were using pixel art for much longer than their counterparts elsewhere out of sheer necessity?
- Keyframe 10y agoSmaller screens though.
- creshal 10y agoYou could (and can) still clearly identify individual pixels on them. (Especially when you're a kid and keep your nose mere inches off the screen.)
- Keyframe 10y agoMaybe, but you have to lean in very close: http://imgur.com/a/ovuhZ http://imgur.com/a/ovuhZ This is on AGS-101, probably the best screen (backlit) of old handhelds. Whole screen is a fine grid of pixel units which are visible and negate (interlace with) pixels in pixel art. Also, when things start moving, it becomes a blur - due to both laggy screen and small size of it. I've seen some graphics demos (and games) overlaying grid mesh over art and it looks better, more like original seen here. Your point stands in theory, but in practice it also doesn't look anything like pixel art on modern screens. edit: to be clear, I'm mostly talking about the edges on the sprites. That's where it's most visible. It's not as clinical or smudged as on modern monitors / upscales.
- creshal 10y ago> Maybe, but you have to lean in very close: http://imgur.com/a/ovuhZ http://imgur.com/a/ovuhZ Curse you, nostalgia. I definitely remember it being… pixel-y-ier. I stand corrected.