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>They were very popular in 3D modeling packages like Lightwave years ago. Actually I can't recall Lightwave ever having NURBS, it was all polygon/subdivision s
by gribbly 10y ago
>They were very popular in 3D modeling packages like Lightwave years ago.
Actually I can't recall Lightwave ever having NURBS, it was all polygon/subdivision surfaces.
Maya has NURBS, and there is NURBS oriented software like Rhino3d, Blender also has rudimentary NURBS support.
>Are they still used frequently in 3D modeling?
I believe it's still the standard for anything requiring precision: computer aided manufacturing/design (CAM, CAD).
- TylerE 10y agoAlmost all CAD/CAM these days runs on top of the Parasolid geometry kernel. While Parasolid does have b-spline support, it's mostly truely mathematically modeled geometry that is then converted to a poly mesh for rendering - but internally it's all "full precision". It's actually closer to how something like POV-Ray models, rather than NURBS.