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I think Starcraft is a very interesting challenge for AI because it involves planning in an environment that is only partially observable: you must scout in ord
by pinouchon 10y ago
I think Starcraft is a very interesting challenge for AI because it involves planning in an environment that is only partially observable: you must scout in order to see what your opponent is up to, and even then, you don't see everything. If DeepMind works on this, I really hope that they constrain the AI (APM-wise) so that its only chance of winning is by good planning and strategy, not super-fast micro.
- danielvf 10y agoAccording to this paper Facebook is only working on micro - attempting to win a few simple (one to two unit types) battles that humans can win 100% of the time against AI. As you said, the glory of StarCraft is it's strategic level information game. Will be interesting to see what comes out of attempting to learn that.