6 ms·
It's totally based on the software you use on it. Some examples of great creative software I enjoy: Procreate http://procreate.si/ http://procreate.si/ PINNAC
by jaegerpicker 10y ago
It's totally based on the software you use on it. Some examples of great creative software I enjoy:
Procreate http://procreate.si/ http://procreate.si/
PINNACLE STUDIO PRO http://www.pinnaclesys.com/PublicSite/us/Products/studio/ipad/ http://www.pinnaclesys.com/PublicSite/us/Products/studio/ipa...
Continuous http://continuous.codes/ http://continuous.codes/
Coda https://panic.com/coda-ios/ https://panic.com/coda-ios/
Adobe Sketchbook Pro https://www.sketchbook.com/?locale=en https://www.sketchbook.com/?locale=en
iMovie
Swift Playgrounds (has full access to iOS libs) http://www.apple.com/swift/playgrounds/ http://www.apple.com/swift/playgrounds/
garageband
amplitube http://www.ikmultimedia.com/products/amplitubeios/ http://www.ikmultimedia.com/products/amplitubeios/
Djay pro https://www.algoriddim.com/djay-pro-ipad https://www.algoriddim.com/djay-pro-ipad
frame.io https://www.frame.io/ https://www.frame.io/
ulysses http://www.ulyssesapp.com/ http://www.ulyssesapp.com/
Auxy http://auxy.co/ http://auxy.co/
There are a bunch of others but those are my favorites/ones I've used in the past. I've been able to create full game prototypes all on my iPad. In fact the next game jam I do may just use my iPad. Pair it with a dropbox account and fast internet and I can handle almost anything a computer can, though admittedly it's limited in a lot of cases. Still can't do full releasable app builds on device for example.